﻿[Enemy]
public partial struct NameComponent
{
    
}
[Enemy]
public partial struct HitPointComponent 
{
    
}
[Enemy]
public partial struct PositionComponent
{
    
}
[Enemy]
public partial struct SpeedComponent
{
 
}
[Enemy]
public partial struct AttackTimerComponent
{
   
}
[Enemy]
public partial struct AttackingComponent
{

}

[Enemy]
public partial struct TargetInformationComponent
{
    
}

[Enemy]
public partial struct BaseViewComponent
{
}

[Enemy]
public partial struct BattleEngagedComponent
{

}

[Enemy]
public partial struct RoamingTimerComponent
{
   
}

[Enemy]
public partial struct RoamingComponent
{

}

[Enemy]
public partial struct RoamingAngleComponent 
{
    
}
[Enemy]
public partial struct SpawnPositionComponent
{
    
}
[Enemy]
public partial struct AnimatorComponent
{
   
}
[Enemy]
public partial struct SpriteFlipComponent
{
    
}
[Enemy]
public partial struct DropItemComponent
{
}

[Enemy]
public partial struct DirectionComponent
{

}

[Enemy]
public partial struct DamageComponent
{

}